Dear

Outsider


A journey inside the Deer Cave

Presentation

The presentation was created to visually communicate the development, objectives, and outcomes of the project in a clear and accessible way. It summarizes the key phases of the workflow: research, concept development, narrative design, prototyping, and user experience, while showcasing the graphics and interactive elements produced throughout the process. The presentation is designed to support the oral explanation of the project.

Overview of The Game Experience

Twine

Twine was used as a tool to build and clearly visualize the interactive narrative structure of the video game. Through its node-based organization, it allowed us to design dialogues, multiple-choice options, branching paths, and the consequences of the user’s decisions, making it easier to develop a coherent and well-structured storyline.

Play the game here!

Figma

Figma was employed to design the graphical interfaces of the video game and to define the layout of the main screens. We used it to create mockups, test visual solutions, and simulate the navigation flow, producing an interactive prototype that helped us assess the clarity, fluidity, and visual coherence of the interface.

Team REWIND

Fahmida Islam
Maria De Matteis
Martina Marchesi